Discord Mirror
cache: 2026-06-12 23:38:54 / script started | loaded messages: 20
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N
2026-06-03 08:25
ㅇㅇ
2026-06-04 10:24
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[attachment]
Wow
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Gutslu
2026-06-05 16:49
oh wow thats p cool
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Gutslu
2026-06-05 23:54
Getting back in the map making game
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STRIKE飌 94F
2026-06-11 01:54
yo bro you gotta pack it up
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THEY_CALL_ME_X
2026-06-11 01:54
that person got hacked
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STRIKE飌 94F
2026-06-11 01:55
i dont get how people fall for these
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C:/users/JoystickQC
2026-06-11 02:16
Stfu bro u did 12 fcking notifications we understood the first time
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Soh
2026-06-11 02:25
It’s spam right?
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Da Cat
2026-06-11 03:34
Uh
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Gutslu
2026-06-11 11:27
New update looks neat, that ruler is gonna come in handy!
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sexy saxophonist
2026-06-11 17:07
Lighting plays a massive role in creating the right vibe, so I’d like to share my thoughts on this and explain a bit about the lighting features in Limscape. Broadly speaking, there are two types of light sources.

The first, and least resource-intensive, is an emissive material. It acts like a softbox—it doesn’t cast hard shadows, but it can create visual artifacts (noisy dots on surfaces) if the emissive object is too small.

The second type is the actual light source, which is much more resource-intensive. It produces practically no artifacts and has a large visibility range. However, having just 4 of these lights in a scene with a range of 3000 units already puts a significant load on the system. Therefore, if you need to illuminate a larger area over a greater distance, it's better to increase the bounced light parameter
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sexy saxophonist
2026-06-11 17:10
artefacts
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sexy saxophonist
2026-06-11 17:22
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sexy saxophonist
2026-06-11 17:25
Sometimes I don't want the lamp to shine with two sources at once, to avoid artifacts, so I turn off the emitting light of the lamp but leave the glowing texture
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sexy saxophonist
2026-06-11 17:29
Some scenes require minimal reflected light, which requires turning off the glowing light and turning on the regular light, then lowering the reflected light
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sexy saxophonist
2026-06-11 17:30
for example here, to make the shadows deeper, I made a minimal re-reflection
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sexy saxophonist
2026-06-11 17:31
By the way, the map is already in the public domain.
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sexy saxophonist
2026-06-11 17:36
here the light is only shining